{"id":15506,"date":"2023-03-13T14:11:01","date_gmt":"2023-03-13T14:11:01","guid":{"rendered":"https:\/\/education.telefony-taksi.ru\/?p=15506"},"modified":"2023-04-24T17:31:28","modified_gmt":"2023-04-24T17:31:28","slug":"cgi-photography-video","status":"publish","type":"post","link":"https:\/\/education.telefony-taksi.ru\/cgi-photography-video.html","title":{"rendered":"Cgi, photography, video"},"content":{"rendered":"
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Haddeby bridge – renderings and photos by Noah Bramscher, 2021<\/p>\n
The students should design a bridge based on the Haddeby bridge. They should pick up its geometry, texture it as they see fit and place it in a landscape. In addition, there were photographic exercises on landscape photography, cliches and different lighting moods, see also here in the blog about it.<\/p>\n
The Haddyby bridge connects the two shores of Haddeby Noor. The water is shallow here and you used to be able to cross the Noor here. A historic trade route led to the Viking settlement of Haithabu at this point; today you can cross the bridge to get to the other shore. The banks are very wide overgrown by reeds; at high water the west side is not passable. A scenic and historically remarkable place.<\/p>\n
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The geometry of the bridge is not complicated. Rather water, reeds and environment form a 3D challenge.<\/p>\n
Noah Bramscher has recreated the bridge with great attention to detail. In the background are mountains with craggy alpine-style rocks.<\/p>\n
<\/p>\n
Object<\/td>\n | Number of polygons<\/td>\n<\/tr>\n |
Bridge<\/td>\n | 30 226<\/td>\n<\/tr>\n |
Water<\/td>\n | 3 994 002<\/td>\n<\/tr>\n |
Environment<\/td>\n | 278 459<\/td>\n<\/tr>\n |
Reed yellow<\/td>\n | 25 800<\/td>\n<\/tr>\n |
Reed green<\/td>\n | 81 100<\/td>\n<\/tr>\n |
Mountains<\/td>\n | 624 500<\/td>\n<\/tr>\n |
Trees<\/td>\n | 4 x 129 973<\/td>\n<\/tr>\n |
Sum<\/td>\n | 5 554 089<\/td>\n<\/tr>\n<\/table>\nTexturing<\/h4>\nSince photorealism was the goal, it is a good idea to use photos for textures or use them as a reference. Noah Bramscher created all textures himself.<\/p>\n <\/p>\n Rendering<\/h4>\nNoah Bramscher tested different camera settings. For the final rendering he chose two different lighting moods: the golden hour and the morning hour.<\/p>\n <\/p>\n Render time: 6 hours 22 minutes 31 seconds <\/p>\n Render time: 7 hours 22 minutes 25 seconds Software<\/h4>\nNoah Bramscher used Houdini Indie from SideFX and the render engine SideFX Mantra. Houdini was not the subject of teaching in this introductory subject – the results are all the more remarkable. The pictures were taken in the subject Introduction 3D-Space& Scene in summer semester 2021.<\/p>\n","protected":false},"excerpt":{"rendered":" Student work from the media production of the OWL University of Applied Sciences Haddeby bridge – renderings and photos by […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[135],"tags":[],"yoast_head":"\n |